Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bloom Tender

1G · Creature — Elf Druid

{T}: For each color among permanents you control, add one mana of that color. 1/1

Similar cards

Color identity:
NameManaTypeText
Coalition Victory 3WUBRGSorcery You win the game if you control a land of each basic land type and a creature of each color.
Gold-Forged Thopteryx WUArtifact Creature — Dinosaur Thopter Flying, lifelink Each legendary permanent you control has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 1/3
Heritage Druid GCreature — Elf Druid Tap three untapped Elves you control: Add {G}{G}{G}. 1/1
Zhur-Taa Druid RGCreature — Human Druid {T}: Add {G}. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. 1/1
Dispersal 3UBInstant Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
Viridian Joiner 2GCreature — Elf Druid {T}: Add an amount of {G} equal to Viridian Joiner's power. 1/2
Take Possession 5UUEnchantment — Aura Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.
Nimbus Maze Land {T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.
Rime Dryad GCreature — Dryad Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.) 1/2
Tecutlan, the Searing Rift Legendary Land — Cave (Transforms from Brass's Tunnel-Grinder.) {T}: Add {R}. Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
Page 105