M:tG card similarity search
1G · Creature — Elf Druid
{T}: For each color among permanents you control, add one mana of that color. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Equipoise | 2W | Enchantment | At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.) |
Dragon Hunter | W | Creature — Human Warrior | Protection from Dragons Dragon Hunter can block Dragons as though it had reach. 2/1 |
Glacial Fortress | Land | Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}. | |
Gisela, Blade of Goldnight | 4RWW | Legendary Creature — Angel | Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. 5/5 |
Temporal Adept | 1UU | Creature — Human Wizard | {U}{U}{U}, {T}: Return target permanent to its owner's hand. 1/1 |
Seismic Spike | 2RR | Sorcery | Destroy target land. Add {R}{R}. |
Temporal Distortion | 3UU | Enchantment | Whenever a creature or land becomes tapped, put an hourglass counter on it. Each permanent with an hourglass counter on it doesn't untap during its controller's untap step. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. |
Teferi's Response | 1U | Instant | Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards. |
Pristine Talisman | 3 | Artifact | {T}: Add {C}. You gain 1 life. |
Tomb of the Spirit Dragon | Land | {T}: Add {C}. {2}, {T}: You gain 1 life for each colorless creature you control. |