Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blooming Cactusfolk

3GG · Creature — Plant Druid

Trample At the beginning of your end step, nonland cards in your hand perpetually gain "This spell {1} costs less to cast." 5/5

Similar cards

Color identity:
NameManaTypeText
Lightning Phoenix 2RCreature — Phoenix Flying, haste Lightning Phoenix can't block. At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield. 2/2
Graphic Violence 2GInstant All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn.
Mapping the Maze 1UInstant Choose an instant or sorcery card in your hand or graveyard. That card perpetually incorporates {U} and gains "When you cast this spell, draw a card." Then return a multicolored instant or sorcery card from your graveyard to your hand.
Sewer Crocodile 5UCreature — Crocodile {3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard. 4/6
Tithe Taker 1WCreature — Human Soldier During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 2/1
Krosan Groundshaker 4GGGCreature — Beast {G}: Target Beast creature gains trample until end of turn. 6/6
Brambleweft Behemoth 4GGCreature — Elemental Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6
Force of Savagery 2GCreature — Elemental Trample 8/0
Roon of the Hidden Realm 2GWULegendary Creature — Rhino Soldier Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 4/4
Arvinox, the Mind Flail 4BBBLegendary Enchantment Creature — Horror Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. 9/9
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