M:tG card similarity search
· Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.
Name | Mana | Type | Text |
---|---|---|---|
Chronic Flooding | 1U | Enchantment — Aura | Enchant land Whenever enchanted land becomes tapped, its controller mills three cards. |
Clone | 3U | Creature — Shapeshifter | You may have Clone enter the battlefield as a copy of any creature on the battlefield. 0/0 |
Ferocious Tigorilla | 3R | Creature — Cat Ape | Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.) 4/3 |
Cyclone Sire | 4U | Creature — Elemental | Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 3/4 |
Crash the Party | 5G | Instant | Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control. |
Dire Fleet Ravager | 3BB | Creature — Orc Pirate Wizard | Menace, deathtouch When Dire Fleet Ravager enters the battlefield, each player loses a third of their life, rounded up. 4/4 |
Myr Moonvessel | 1 | Artifact Creature — Myr | When Myr Moonvessel dies, add {C}. 1/1 |
Collective Voyage | G | Sorcery | Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles. |
Belfry Spirit | 3WW | Creature — Spirit | Flying Haunt (When this creature dies, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying. 1/1 |
Regal Force | 4GGG | Creature — Elemental | When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5 |