Card Codex

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17 May 2024: Card library updated.

Blow Your House Down

2R · Sorcery

Up to three target creatures can't block this turn. Destroy any of them that are Walls.

Similar cards

Color identity:
NameManaTypeText
Ornery Goblin 1RCreature — Goblin Warrior Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature. 2/1
Verduran Emissary 2GCreature — Human Wizard Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated. 2/3
Giant Albatross 1UCreature — Bird Flying When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. 1/1
Night Market Guard 3Artifact Creature — Construct Night Market Guard can block an additional creature each combat. 3/1
Agonizing Demise 3BInstant Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If this spell was kicked, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
Elder Land Wurm 4WWWCreature — Dragon Wurm Defender, trample When Elder Land Wurm blocks, it loses defender. 5/5
Predator, Flagship 5Legendary Artifact {2}: Target creature gains flying until end of turn. {5}, {T}: Destroy target creature with flying.
Trusty Companion 1WCreature — Hyena Vigilance Trusty Companion can't attack alone. 3/2
Platinum Angel 7Artifact Creature — Angel Flying You can't lose the game and your opponents can't win the game. 4/4
Jokulhaups 4RRSorcery Destroy all artifacts, creatures, and lands. They can't be regenerated.
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