M:tG card similarity search
2R · Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
| Name | Mana | Type | Text |
|---|---|---|---|
| Force of Despair | 1BB | Instant | If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered the battlefield this turn. |
| Peak Eruption | 2R | Sorcery | Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller. |
| Mana Maze | 1U | Enchantment | Players can't cast spells that share a color with the spell most recently cast this turn. |
| Invasion of Shandalar | 3GG | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Shandalar enters the battlefield, return up to three target permanent cards from your graveyard to your hand. |
| A-Tyr's Blessing | 1W | Instant — Adventure | Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.) |
| Tyr's Blessing | W | Instant — Adventure | Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.) |
| Withstand Death | G | Instant | Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) |
| Return to Nature | 1G | Instant | Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. |
| Urza's Rage | 2R | Instant | Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented. |
| The Hippodrome | Plane — Segovia | All creatures get -5/-0. Whenever chaos ensues, you may destroy target creature if its power is 0 or less. |