Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blowfly Infestation

2B · Enchantment

Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

Similar cards

Color identity:
NameManaTypeText
Jund Charm BRGInstant Choose one — • Exile target player's graveyard. • Jund Charm deals 2 damage to each creature. • Put two +1/+1 counters on target creature.
Heirloom Blade 3Artifact — Equipment Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1}
Profane Memento 1Artifact Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
Hesitation 1UEnchantment When a player casts a spell, sacrifice Hesitation and counter that spell.
Lunar Force 2UEnchantment When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
Carrion Thrash 2BRGCreature — Viashino Warrior When Carrion Thrash dies, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. 4/4
Rampaging Geoderm 2RGCreature — Dinosaur Beast Trample, haste Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead. 3/3
Torch Song 2REnchantment At the beginning of your upkeep, you may put a verse counter on Torch Song. {2}{R}, Sacrifice Torch Song: It deals X damage to any target, where X is the number of verse counters on Torch Song.
Hancock, Ghoulish Mayor 2BLegendary Creature — Zombie Mutant Advisor Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 2/1
Ripples of Potential 1UInstant Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Page 376