Card Codex

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17 May 2024: Card library updated.

Blue Ward

W · Enchantment — Aura

Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

Similar cards

Color identity:
NameManaTypeText
Poet's Quill 1BArtifact — Equipment When Poet's Quill enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip {1}{B}
Freewind Equenaut 2WCreature — Human Archer Flying As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." 2/2
Destructive Urge 1RREnchantment — Aura Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
Mortify 1WBInstant Destroy target creature or enchantment.
Woolly Mammoths 1GGCreature — Elephant Woolly Mammoths has trample as long as you control a snow land. 3/2
Warmonger's Chariot 2Artifact — Equipment Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Tranquil Path 4GSorcery Destroy all enchantments. Draw a card.
Haunted Cloak 3Artifact — Equipment Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Champion's Helm 3Artifact — Equipment Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Abzan Advantage 1WInstant Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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