Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blue Ward

W · Enchantment — Aura

Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

Similar cards

Color identity:
NameManaTypeText
Weaver of Harmony 1GEnchantment Creature — Snake Druid Other enchantment creatures you control get +1/+1. {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) 2/2
Magus of the Disk 2WWCreature — Human Wizard Magus of the Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. 2/4
Soul Ransom 2UBEnchantment — Aura Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
Enlightened Ascetic 1WCreature — Cat Monk When Enlightened Ascetic enters the battlefield, you may destroy target enchantment. 1/1
Dutiful Griffin 3WWCreature — Griffin Flying {2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand. 4/4
Cleansing Meditation 1WWSorcery Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Curse of Exhaustion 2WWEnchantment — Aura Curse Enchant player Enchanted player can't cast more than one spell each turn.
Edgewall Innkeeper GCreature — Human Peasant Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) 1/1
Armor of Thorns 1GEnchantment — Aura You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2.
Ring of Valkas 2Artifact — Equipment Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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