Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blur

2U · Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Extraordinary Journey XXUUEnchantment When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
Introduction to Annihilation 5Sorcery — Lesson Exile target nonland permanent. Its controller draws a card.
Illicit Masquerade 3BEnchantment Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
Slate of Ancestry 4Artifact {4}, {T}, Discard your hand: Draw a card for each creature you control.
Purgatory 2WBEnchantment Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.
Ominous Cemetery Land {T}: Add {C}. {5}, {T}, Exile Ominous Cemetery: Target creature's owner shuffles it into their library.
Afterlife Insurance 1W/BInstant Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
Man-o'-War 2UCreature — Jellyfish When Man-o'-War enters the battlefield, return target creature to its owner's hand. 2/2
Golden Argosy 4Legendary Artifact — Vehicle Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/6
Cut a Deal 2WSorcery Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
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