Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Boarding Party

5R · Creature — Human Pirate

Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 6/3

Similar cards

Color identity:
NameManaTypeText
Lightning Stormkin URCreature — Elemental Wizard Flying Haste (This creature can attack and {T} as soon as it comes under your control.) 2/2
Emblem of the Warmind 1REnchantment — Aura Enchant creature you control Creatures you control have haste.
Fervor 2REnchantment Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Goblin War Buggy 1RCreature — Goblin Haste Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 2/2
Cyclops of Eternal Fury 4RREnchantment Creature — Cyclops Creatures you control have haste. 5/3
Maelstrom Wanderer 5GURLegendary Creature — Elemental Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) 7/5
Hulking Bugbear 1RRCreature — Goblin Haste 3/3
Teferi's Honor Guard 2WCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 2/2
Steadfast Guard WWCreature — Human Rebel Vigilance (Attacking doesn't cause this creature to tap.) 2/2
Tireless Hauler 4GCreature — Human Werewolf Vigilance Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/5
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