M:tG card similarity search
1R/GR/GR/G · Creature — Goblin Knight
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Jacques le Vert | 1RGW | Legendary Creature — Human Warrior | Green creatures you control get +0/+2. 3/2 |
Mindwrack Liege | 3U/RU/RU/R | Creature — Horror | Other blue creatures you control get +1/+1. Other red creatures you control get +1/+1. {U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield. 4/4 |
Favorable Winds | 1U | Enchantment | Creatures you control with flying get +1/+1. |
Bastion Protector | 2W | Creature — Human Soldier | Commander creatures you control get +2/+2 and have indestructible. 3/3 |
Scion of Oona | 2U | Creature — Faerie Soldier | Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.) 1/1 |
Builder's Blessing | 3W | Enchantment | Untapped creatures you control get +0/+2. |
Castle | 3W | Enchantment | Untapped creatures you control get +0/+2. |
Battle Frenzy | 2R | Instant | Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn. |
Bloodsworn Steward | 2RR | Creature — Vampire Knight | Flying Commander creatures you control get +2/+2 and have haste. 4/4 |
Lord of the Unreal | UU | Creature — Human Wizard | Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2 |