M:tG card similarity search
5B · Creature — Goblin Warrior
Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 4/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Thieves' Tools | 1B | Artifact — Equipment | When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Kolaghan Skirmisher | 1B | Creature — Human Warrior | Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2 |
| Cloak of Mists | 1U | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked. |
| Cao Ren, Wei Commander | 2BB | Legendary Creature — Human Soldier Warrior | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. 3/3 |
| Fluttershy | 1GW | Legendary Creature — Pegasus | Defender, flying {1}, {T}: Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn. (It can't attack or block as long as you're looking directly at it.) 0/4 |
| Relic Golem | 3 | Artifact Creature — Golem | Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard. {2}, {T}: Target player mills two cards. (They put the top two cards of their library into their graveyard.) 6/6 |
| Goblin Recruiter | 1R | Creature — Goblin | When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order. 1/1 |
| Peema Aether-Seer | 3G | Creature — Elf Druid | When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. Pay {E}{E}{E}: Target creature blocks this turn if able. 3/2 |
| Hooded Assassin | 2B | Creature — Human Assassin | When Hooded Assassin enters the battlefield, choose one — • Put a +1/+1 counter on Hooded Assassin. • Destroy target creature that was dealt damage this turn. 1/2 |
| Tempest Hart | 3G | Creature — Elemental Elk | Trample Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart. 3/4 |