M:tG card similarity search
5B · Creature — Goblin Warrior
Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 4/1
Name | Mana | Type | Text |
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Gleam of Battle | 4RW | Enchantment | Whenever a creature you control attacks, put a +1/+1 counter on it. |
Aetherborn Marauder | 3B | Creature — Aetherborn Rogue | Flying, lifelink When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. 2/2 |
Goblin Instigator | 1R | Creature — Goblin Rogue | When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token. 1/1 |
Arwen Undómiel | GU | Legendary Creature — Elf Noble | Whenever you scry, put a +1/+1 counter on target creature. {4}{G}{U}: Scry 2. 2/2 |
Kraul Raider | 2B | Creature — Insect Warrior | Menace (This creature can't be blocked except by two or more creatures.) 2/3 |
Ichor Synthesizer | 1U | Creature — Phyrexian Wizard | Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer. As long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked. 1/3 |
Wildborn Preserver | 1G | Creature — Elf Archer | Flash Reach Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver. 2/2 |
Vulshok Refugee | 1RR | Creature — Human Warrior | Protection from red 3/2 |
Heroes of the Revel | 4R | Creature — Satyr Soldier | When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn. 4/4 |
Cavern Stomper | 4GG | Creature — Dinosaur | When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{G}: Cavern Stomper can't be blocked by creatures with power 2 or less this turn. 7/7 |