M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Accorder Paladin | 1W | Creature — Human Knight | Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) 3/1 |
Raffine's Informant | 1W | Creature — Human Wizard | When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 2/1 |
Mtenda Herder | W | Creature — Human Scout | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1/1 |
Bog Smugglers | 1BB | Creature — Human Mercenary | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2 |
Jukai Messenger | G | Creature — Human Monk | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1 |
Salt Road Patrol | 3W | Creature — Human Scout | Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) 2/5 |
Plague Myr | 2 | Artifact Creature — Phyrexian Myr | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {T}: Add {C}. 1/1 |
Tobita, Master of Winds | Legendary Creature — Human Wizard | Creatures you control have flying. 3/3 | |
Hired Blade | 2B | Creature — Human Assassin | Flash (You may cast this spell any time you could cast an instant.) 3/2 |
Hookhand Mariner | 3G | Creature — Human Werewolf | Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4 |