Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bog Tatters

4B · Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 4/2

Similar cards

Color identity:
NameManaTypeText
Mordenkainen's Polymorph 1UInstant Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)
Doomed Dissenter 1BCreature — Human When Doomed Dissenter dies, create a 2/2 black Zombie creature token. 1/1
Liliana's Mastery 3BBEnchantment Zombies you control get +1/+1. When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
Coerced to Kill 3UBEnchantment — Aura Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
Necromaster Dragon 3UBCreature — Dragon Flying Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, create a 2/2 black Zombie creature token and each opponent mills two cards. 4/4
Boneclad Necromancer 3BBCreature — Human Wizard When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token. 3/3
Phantasmal Fiend 3BCreature — Illusion {B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. 1/5
Maalfeld Twins 5BCreature — Zombie When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens. 4/4
The Fourth Sphere Plane — Phyrexia At the beginning of your upkeep, sacrifice a nonblack creature. Whenever chaos ensues, create a 2/2 black Zombie creature token.
Emerald Collector 1UCreature — Human Pirate Whenever Emerald Collector deals combat damage to a player, draw a card. When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once. {2}{G}: Emerald Collector has base power and toughness 4/4 until end of turn. 1/2
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