M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Wind-Kin Raiders | 4UU | Creature — Human Artificer | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying 4/3 |
Talas Scout | 1U | Creature — Human Pirate Scout | Flying 1/2 |
Border Patrol | 4W | Creature — Human Nomad | Vigilance 1/6 |
Tinybones Joins Up | B | Legendary Enchantment | When Tinybones Joins Up enters the battlefield, any number of target players each discard a card. Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life. |
Cephalid Sage | 3U | Creature — Cephalid | Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." 2/3 |
Azra Oddsmaker | 1BR | Creature — Azra Warrior | At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards. 3/3 |
Gryff Rider | 2W | Creature — Human Knight | Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 2/1 |
Coalition Skyknight | 3W | Creature — Human Knight | Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 2/2 |
Steadfast Guard | WW | Creature — Human Rebel | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Blood Celebrant | B | Creature — Human Cleric | {B}, Pay 1 life: Add one mana of any color. 1/1 |