Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Boggart Brute

2R · Creature — Goblin Warrior

Menace (This creature can't be blocked except by two or more creatures.) 3/2

Similar cards

Color identity:
NameManaTypeText
Minsc, Beloved Ranger RGWLegendary Creature — Human Ranger When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery. 3/3
Monk of the Open Hand WCreature — Elf Monk Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand. 1/1
Spineless Thug 1BCreature — Phyrexian Zombie Mercenary Spineless Thug can't block. 2/2
March from the Black Gate 1BEnchantment When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Medicine Runner 1G/WCreature — Elf Cleric When Medicine Runner enters the battlefield, you may remove a counter from target permanent. 2/1
Stormcaller of Keranos 2RCreature — Human Shaman Haste {1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2
Subterranean Spirit 3RRCreature — Elemental Spirit Protection from red {T}: Subterranean Spirit deals 1 damage to each creature without flying. 3/3
Oxidda Finisher 5RRCreature — Ogre Rebel Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Trample 7/5
Unleash the Flux Phenomenon When you encounter Unleash the Flux, each player sacrifices a nonland permanent, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.)
Fighting Chance RInstant For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
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