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17 May 2024: Card library updated.

Boggart Ram-Gang

R/GR/GR/G · Creature — Goblin Warrior

Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) 3/3

Similar cards

Color identity:
NameManaTypeText
Goblin Assassin 3RRCreature — Goblin Assassin Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. 2/2
Goblin Wizardry 3RInstant Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
Veteran Dungeoneer 3WCreature — Human Warrior When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) 3/4
Heartlash Cinder 1RCreature — Elemental Warrior Haste Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. 1/1
Sickle Dancer 2BCreature — Human Warrior Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn. 3/2
Skinbrand Goblin 1RCreature — Goblin Warrior Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. 2/1
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Mogg Sentry RCreature — Goblin Warrior Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. 1/1
Goblin Spymaster 2RCreature — Goblin Rogue First strike At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able." 2/1
Goblin Pyromancer 3RCreature — Goblin Wizard When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins. 2/2
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