M:tG card similarity search
1R · Sorcery
Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Name | Mana | Type | Text |
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Rage Forger | 2R | Creature — Elemental Shaman | When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker. 2/2 |
Spire Barrage | 4R | Sorcery | Spire Barrage deals damage to any target equal to the number of Mountains you control. |
Rockslide Ambush | 1R | Sorcery | Rockslide Ambush deals damage to target creature equal to the number of Mountains you control. |
Seismic Strike | 2R | Instant | Seismic Strike deals damage to target creature equal to the number of Mountains you control. |
Spitting Earth | 1R | Sorcery | Spitting Earth deals damage to target creature equal to the number of Mountains you control. |
Ambuscade | 2G | Instant | Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. |
Huatli's Final Strike | 2G | Instant | Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls. |
Phyresis Outbreak | 2B | Sorcery | Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has. |
Marjhan | 5UU | Creature — Serpent | Marjhan doesn't untap during your untap step. {U}{U}, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep. Marjhan can't attack unless defending player controls an Island. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. When you control no Islands, sacrifice Marjhan. 8/8 |
Static Discharge | 1R | Sorcery | Starting intensity 3 Static Discharge deals damage equal to its intensity to any target> Then cards you own named Static Discharge intensify by 1. |