Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Boing!

1U · Instant

Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.

Similar cards

Color identity:
NameManaTypeText
Word of Undoing UInstant Return target creature and all white Auras you own attached to it to their owners' hands.
Consuming Vortex 1UInstant — Arcane Return target creature to its owner's hand. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Flooded Shoreline UUEnchantment {U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
Socketed Sprocketer UArtifact Creature — Cyborg Knight {T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.) You may uninstall a result from Socketed Sprocketer to use it for a die you rolled. Uninstall a 6 from Socketed Sprocketer: Draw a card. 1/1
The Big Idea 4RRLegendary Creature — Brainiac Villain {2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result. Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results. 4/4
Ringskipper 1UCreature — Faerie Wizard Flying When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 1/1
Jumbo Imp 2BCreature — Imp Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result. 0/0
Non-Human Cannonball 2RArtifact Creature — Clown Robot When Non-Human Cannonball dies, roll a six-sided die. If the result is 4 or less, Non-Human Cannonball deals that much damage to you. 4/3
Clam-I-Am 2UCreature — Clamfolk If you roll a 3 on a six-sided die, you may reroll that die. 2/2
Inundate 3UUUSorcery Return all nonblue creatures to their owners' hands.
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