Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Boing!

1U · Instant

Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.

Similar cards

Color identity:
NameManaTypeText
Cass, Hand of Vengeance 2RWLegendary Creature — Human Ranger Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature. 4/3
Guardians of Koilos 5Artifact Creature — Construct When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner's hand. (Artifacts, legendaries, and Sagas are historic.) 4/4
Pixie Guide 1UCreature — Faerie Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. 1/3
Pulse of the Grid 1UUInstant Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Shimmerwing Chimera 3UEnchantment Creature — Chimera Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand. 3/2
Attunement 2UEnchantment Return Attunement to its owner's hand: Draw three cards, then discard four cards.
Wydwen, the Biting Gale 2UBLegendary Creature — Faerie Wizard Flash Flying {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. 3/3
Aviary Mechanic 1WCreature — Dwarf Artificer When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. 2/2
Scapegoat WInstant As an additional cost to cast this spell, sacrifice a creature. Return any number of target creatures you control to their owner's hand.
Berserker's Frenzy 2RInstant Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll. 1—14 | Choose any number of creatures. They block this turn if able. 15—20 | You choose which creatures block this turn and how those creatures block.
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