Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Boing!

1U · Instant

Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.

Similar cards

Color identity:
NameManaTypeText
Chulane, Teller of Tales 2GWULegendary Creature — Human Druid Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. {3}, {T}: Return target creature you control to its owner's hand. 2/4
Oni of Wild Places 5RCreature — Demon Spirit Haste At the beginning of your upkeep, return a red creature you control to its owner's hand. 6/5
Stampeding Serow 2GGCreature — Antelope Beast Trample At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4
Stampeding Wildebeests 2GGCreature — Antelope Beast Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand. 5/4
Iron Mastiff 4Artifact Creature — Dog Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1—9 | Iron Mastiff deals damage equal to its power to you. 10—19 | Iron Mastiff deals damage equal to its power to defending player. 20 | Iron Mastiff deals damage equal to its power to each opponent. 4/4
Magma Phoenix 3RRCreature — Phoenix Flying When Magma Phoenix dies, it deals 3 damage to each creature and each player. {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. 3/3
Ghastly Demise BInstant Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
Multani, Maro-Sorcerer 4GGLegendary Creature — Elemental Shroud (This creature can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands. */*
Heidar, Rimewind Master 4ULegendary Creature — Human Wizard {2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents. 3/3
Crown of Flames REnchantment — Aura Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand.
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