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17 May 2024: Card library updated.

Boldwyr Intimidator

5RR · Creature — Giant Warrior

Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. 5/5

Similar cards

Color identity:
NameManaTypeText
No Quarter 3REnchantment Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature. Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
Karametra's Blessing WInstant Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Darkwatch Elves 2GCreature — Elf Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) 2/2
Norwood Riders 3GCreature — Elf Norwood Riders can't be blocked by more than one creature. 3/3
Obsidian Battle-Axe 3Tribal Artifact — Warrior Equipment Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip {3}
Twisted Fealty 2RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Thunderhawk Gunship 6Artifact — Vehicle Flying When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance. Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn. Crew 2 6/6
Hat Trick 1WInstant Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
Arcum's Sleigh 1Artifact {2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
Kin-Tree Invocation BGSorcery Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.
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