M:tG card similarity search
5RR · Creature — Giant Warrior
Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. 5/5
Name | Mana | Type | Text |
---|---|---|---|
River Darter | 2U | Creature — Merfolk Warrior | River Darter can't be blocked by Dinosaurs. 2/3 |
Retaliation | 2G | Enchantment | Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." |
Karn, Silver Golem | 5 | Legendary Artifact Creature — Golem | Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. 4/4 |
Aven Sunstriker | 1WW | Creature — Bird Warrior | Flying Double strike (This creature deals both first-strike and regular combat damage.) Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 1/1 |
Streambed Aquitects | 1UU | Creature — Merfolk Scout | {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn. 2/3 |
Mardu Hordechief | 2W | Creature — Human Warrior | Raid — When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token. 2/3 |
Blind-Spot Giant | 2R | Creature — Giant Warrior | Blind-Spot Giant can't attack or block unless you control another Giant. 4/3 |
Seshiro's Living Legacy | Enchantment Creature — Snake Warrior | Vigilance, haste 5/5 | |
Hedron Blade | 1 | Artifact — Equipment | Equipped creature gets +1/+1. Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Gilt-Leaf Ambush | 2G | Tribal Instant — Elf | Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) |