Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bolrac-Clan Basher

4RR · Creature — Cyclops Warrior

Double strike, trample Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/2

Similar cards

Color identity:
NameManaTypeText
Roughshod Mentor 5GCreature — Giant Warrior Green creatures you control have trample. 5/4
Pestilent Kathari 2BCreature — Bird Warrior Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {2}{R}: Pestilent Kathari gains first strike until end of turn. 1/1
Grim Initiate RCreature — Zombie Warrior First strike When Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 1/1
Gosta Dirk 3WWUULegendary Creature — Human Warrior First strike Creatures with islandwalk can be blocked as though they didn't have islandwalk. 4/4
Barkweave Crusher 3GCreature — Elemental Warrior Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 2/5
Cloudcrown Oak 2GGCreature — Treefolk Warrior Reach (This creature can block creatures with flying.) 3/4
Sickle Ripper 1BCreature — Elemental Warrior Wither (This deals damage to creatures in the form of -1/-1 counters.) 2/1
Smoldering Butcher 3BCreature — Elemental Warrior Wither (This deals damage to creatures in the form of -1/-1 counters.) 4/2
Hexgold Halberd 1RArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) As long as it's your turn, equipped creature has first strike and trample. Equip {2}{R}
Fearless Skald 4RCreature — Dwarf Berserker Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike 3/2
Page 7