M:tG card similarity search
1G · Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Ogre Battledriver | 2RR | Creature — Ogre Warrior | Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.) 3/3 |
| Unfortunate Accident | B | Instant | Spree (Choose one or more additional costs.) + {2}{B} — Destroy target creature. + {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." |
| Thundering Ceratok | 4G | Creature — Rhino | Trample When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn. 4/5 |
| Tilonalli's Knight | 1R | Creature — Human Knight | Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn. 2/2 |
| Zuberi, Golden Feather | 4W | Legendary Creature — Griffin | Flying Other Griffin creatures get +1/+1. 3/3 |
| Involuntary Employment | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") |
| Mist Dancer | 4U | Creature — Merfolk Wizard | Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |
| Militant Inquisitor | 2W | Creature — Human Cleric | Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3 |
| Dúnedain Blade | 1W | Artifact — Equipment | Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
| Charging Griffin | 3W | Creature — Griffin | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Charging Griffin attacks, it gets +1/+1 until end of turn. 2/2 |