Card Codex

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17 May 2024: Card library updated.

Bombardment

R · Sorcery

Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."

Similar cards

Color identity:
NameManaTypeText
Hammerheim Legendary Land {T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn.
Lyzolda, the Blood Witch 1BRLegendary Creature — Human Cleric {2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black. 3/1
Claws of Wirewood 3GSorcery Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling {2} ({2}, Discard this card: Draw a card.)
Burning Oil 1RInstant Burning Oil deals 3 damage to target attacking or blocking creature. Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Light 'Em Up 1RSorcery Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Light 'Em Up deals 2 damage to target creature or planeswalker.
Nahiri's Machinations 1WEnchantment At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. {1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.
Winter Sky RSorcery Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
Repeating Barrage 1RRSorcery Repeating Barrage deals 3 damage to any target. Raid — {3}{R}{R}: Return Repeating Barrage from your graveyard to your hand. Activate only if you attacked this turn.
Knowledge and Power 4REnchantment Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to any target.
Master of the Hunt 2GGCreature — Human {2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2
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