M:tG card similarity search
1 · Artifact Creature — Construct
Bonded Construct can't attack alone. 2/1
Name | Mana | Type | Text |
---|---|---|---|
White Scarab | W | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. |
Ulder Ravengard, Marshal | 1RW | Legendary Creature — Human Noble Soldier | When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn. Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand. 3/3 |
Maniacal Rage | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and can't block. |
Chimil, the Inner Sun | 6 | Legendary Artifact | Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
Detainment Spell | W | Enchantment — Aura | Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature. |
Wolfrider's Saddle | 3G | Artifact — Equipment | When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it. Equipped creature gets +1/+1 and can't be blocked by more than one creature. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Jeskai Infiltrator | 2U | Creature — Human Monk | Jeskai Infiltrator can't be blocked as long as you control no other creatures. When Jeskai Infiltrator deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 2/3 |
Pinpoint Avalanche | 3RR | Instant | Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. |
Rending Volley | R | Instant | This spell can't be countered. Rending Volley deals 4 damage to target white or blue creature. |
Scab-Clan Charger | 3G | Creature — Centaur Warrior | Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. 2/4 |