M:tG card similarity search
3 · Artifact
{T}: Add one mana of any color. {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
Name | Mana | Type | Text |
---|---|---|---|
Biovisionary | 1GU | Creature — Human Wizard | At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. 2/3 |
Sole Performer | 2GG | Creature — Elf Performer | {T}: Add {T}{T}. Activate only once each turn. (While activating an ability, use {T} rather than tapping the permanent to pay for {T}.) 2/2 |
Visions of Beyond | U | Instant | Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. |
Dragonborn Champion | 2RG | Creature — Dragon Warrior | Trample Whenever a source you control deals 5 or more damage to a player, draw a card. 5/3 |
Scourge of Geier Reach | 3RR | Creature — Elemental | Scourge of Geier Reach gets +1/+1 for each creature your opponents control. 3/3 |
Aether Tradewinds | 2U | Instant | Return target permanent you control and target permanent you don't control to their owners' hands. |
Fractured Identity | 3WU | Sorcery | Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it. |
Shatter the Sky | 2WW | Sorcery | Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures. |
Lady of Laughter | 3WW | Creature — Faerie Noble | Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card. 4/5 |
Su-Chi Cave Guard | 8 | Artifact Creature — Construct | Vigilance Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) When Su-Chi Cave Guard dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end. 8/8 |