Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bonders' Enclave

· Land

{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Similar cards

Color identity:
NameManaTypeText
Ice 1UInstant Tap target permanent. Draw a card.
River Hoopoe GUCreature — Bird Flying {3}{G}{U}: You gain 2 life and draw a card. 1/3
Arctic Wolves 3GGCreature — Wolf Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves enters the battlefield, draw a card. 4/5
Voldaren Estate Land {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Cryptex 2Artifact {T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it.
Pelakka Predation 2BSorcery Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
Bonder's Ornament 3Artifact {T}: Add one mana of any color. {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
Sandstorm Verge Land — Desert {T}: Add {C}. {3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
Inner Fire 3RSorcery Add {R} for each card in your hand.
Multani's Presence GEnchantment Whenever a spell you've cast is countered, draw a card.
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