Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bonders' Enclave

· Land

{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Similar cards

Color identity:
NameManaTypeText
Wavebreak Hippocamp 2UEnchantment Creature — Horse Fish Whenever you cast your first spell during each opponent's turn, draw a card. 2/2
Immersturm Skullcairn Land Immersturm Skullcairn enters the battlefield tapped. {T}: Add {B}. {1}{B}{R}{R}, {T}, Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery.
Prosperity XUSorcery Each player draws X cards.
Soul's Fire 2RInstant Target creature you control deals damage equal to its power to any target.
Survival Cache 2WSorcery You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Reidane, God of the Worthy 2WLegendary Creature — God Flying, vigilance Snow lands your opponents control enter the battlefield tapped. Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast. 2/3
Durkwood Tracker 4GCreature — Giant {1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. 4/3
Salvaged Manaworker 2Artifact Creature — Construct {1}: Add one mana of any color. Activate only once each turn. 1/3
Argothian Enchantress 1GCreature — Human Druid Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card. 0/1
Blood RGSorcery Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.)
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