Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bonders' Enclave

· Land

{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Similar cards

Color identity:
NameManaTypeText
Imoen, Mystic Trickster 2ULegendary Creature — Human Rogue Wizard Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.) 2/3
Quicksmith Genius 2RCreature — Human Artificer Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card. 3/2
Memory 4UUSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards.
Hargilde, Kindly Runechanter 2WULegendary Creature — Human {T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Friends forever (You can have two commanders if both have friends forever.) 2/3
Agent of Stromgald RCreature — Human Knight {R}: Add {B}. 1/1
Seer's Lantern 3Artifact {T}: Add {C}. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Guardian Project 3GEnchantment Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Hithlain Knots 1UInstant Tap target creature. Scry 1. Draw a card.
Inner Struggle 3RInstant Target creature deals damage to itself equal to its power.
Justice Strike RWInstant Target creature deals damage to itself equal to its power.
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