M:tG card similarity search
· Land
{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
| Name | Mana | Type | Text |
|---|---|---|---|
| Call of the Ring | 1B | Enchantment | At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card. |
| Happily Ever After | 2W | Enchantment | When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. |
| Illuminated Folio | 5 | Artifact | {1}, {T}, Reveal two cards from your hand that share a color: Draw a card. |
| Commander's Sphere | 3 | Artifact | {T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card. |
| Iymrith, Desert Doom | 3UU | Legendary Creature — Dragon | Flying Iymrith, Desert Doom has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. 5/5 |
| Suppression Field | 1W | Enchantment | Activated abilities cost {2} more to activate unless they're mana abilities. |
| Unnatural Growth | 1GGGG | Enchantment | At the beginning of each combat, double the power and toughness of each creature you control until end of turn. |
| Winds of Change | R | Sorcery | Each player shuffles the cards from their hand into their library, then draws that many cards. |
| Unruly Krasis | 1GU | Creature — Shark Octopus Lizard | Trample Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power. {3}{G}{U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 4/4 |
| Thought Sponge | 3U | Creature — Sponge | Flash Thought Sponge enters the battlefield with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn. When Thought Sponge dies, draw cards equal to its power. 1/1 |