Card Codex

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17 May 2024: Card library updated.

Bonds of Faith

1W · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

Similar cards

Color identity:
NameManaTypeText
Sun Clasp 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand.
Blood-Cursed Knight 1WBCreature — Vampire Knight As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) 3/2
Ace's Baseball Bat 2Legendary Artifact — Equipment Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature {1} Equip {3}
Goblin Caves 1RREnchantment — Aura Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
Vortex Runner 2UCreature — Human Wizard As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked. 2/3
Aerial Modification 4WEnchantment — Aura Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying.
Invisibility UUEnchantment — Aura Enchant creature Enchanted creature can't be blocked except by Walls.
Take Flight 3UEnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."
Metathran Elite 1UUCreature — Metathran Soldier Metathran Elite can't be blocked as long as it's enchanted. 2/3
Bear Umbra 2GGEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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