Card Codex

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17 May 2024: Card library updated.

Bone Mask

4 · Artifact

{2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.

Similar cards

Color identity:
NameManaTypeText
Forethought Amulet 5Artifact At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}. If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
Rumbling Aftershocks 4REnchantment Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to any target equal to the number of times that spell was kicked.
Pyrotechnic Performer 1RCreature — Viashino Assassin Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) Whenever Pyrotechnic Performer or another creature you control is turned face up, that creature deals damage equal to its power to each opponent. 3/2
Rockslide Ambush 1RSorcery Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
Seismic Strike 2RInstant Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Spitting Earth 1RSorcery Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Moonlight Hunt 1GInstant Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
The Tenth Doctor 3URLegendary Creature — Time Lord Doctor Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.) 3/5
Phantom Nomad 1WCreature — Spirit Nomad Phantom Nomad enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. 0/0
Samite Alchemist 3WCreature — Human Cleric {W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. 0/2
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