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17 May 2024: Card library updated.

Bonehoard Dracosaur

3RR · Creature — Dinosaur Dragon

Flying, first strike At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token. 5/5

Similar cards

Color identity:
NameManaTypeText
Sarulf, Realm Eater 1BGLegendary Creature — Wolf Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way. 3/3
Elspeth, Knight-Errant 2WWLegendary Planeswalker — Elspeth [+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [−8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible." Loyalty 4
Molting Harpy BCreature — Harpy Mercenary Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. 2/1
Ingenious Leonin 4WCreature — Cat Soldier {3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. 4/4
Path to Exile WInstant Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Mesmerizing Benthid 3UUCreature — Octopus When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion. 4/5
Transluminant 1GCreature — Dryad Shaman {W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step. 2/2
Sabertooth Outrider 3RCreature — Human Warrior Trample Formidable — Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn. 4/2
Desperate Sentry 2WCreature — Human Soldier When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. 1/2
Junún Efreet 1BBCreature — Efreet Flying At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}. 3/3
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