M:tG card similarity search
1B · Creature — Horror
Flying Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." 1/1
Name | Mana | Type | Text |
---|---|---|---|
Nezumi Linkbreaker | B | Creature — Rat Warlock | When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 1/1 |
One Last Job | 2W | Sorcery | Spree (Choose one or more additional costs.) + {2} — Return target creature card from your graveyard to the battlefield. + {1} — Return target Mount or Vehicle card from your graveyard to the battlefield. + {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control. |
Parapet Watchers | 2U | Creature — Kithkin Soldier | {W/U}: Parapet Watchers gets +0/+1 until end of turn. 2/2 |
Vodalian Hexcatcher | 1U | Creature — Merfolk Wizard | Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}. 1/1 |
Noxious Revival | G/P | Instant | ({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library. |
Shadowborn Demon | 3BB | Creature — Demon | Flying When Shadowborn Demon enters the battlefield, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature. 5/6 |
Protean War Engine | RW | Artifact — Vehicle | As Protean War Engine enters the battlefield, draft a card from Protean War Engine's spellbook and exile it. Whenever Protean War Engine becomes crewed, until end of turn, it becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. Crew 3 0/4 |
Frostburn Weird | U/RU/R | Creature — Weird | {U/R}: Frostburn Weird gets +1/-1 until end of turn. 1/4 |
Celestial Colonnade | Land | Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. | |
Drelnoch | 4U | Creature — Yeti Mutant | Whenever Drelnoch becomes blocked, you may draw two cards. 3/3 |