M:tG card similarity search
2BG · Creature — Nightmare Beast
Mutate {2}{B/G}{B/G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand. 4/4
Name | Mana | Type | Text |
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Grim Return | 2B | Instant | Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control. |
Soul-Guide Gryff | 4W | Creature — Hippogriff Spirit | Flying When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard. 3/4 |
Myr Servitor | 1 | Artifact Creature — Myr | At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield. 1/1 |
Thrilling Encore | 4B | Instant | Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn. |
Boompile | 4 | Artifact | {T}: Flip a coin. If you win the flip, destroy all nonland permanents. |
Mystic Enforcer | 2GW | Creature — Human Nomad Mystic | Protection from black Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. 3/3 |
Tracker's Instincts | 1G | Sorcery | Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Necra Sanctuary | 2B | Enchantment | At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. |
Rag Dealer | B | Creature — Human Rogue | {2}{B}, {T}: Exile up to three target cards from a single graveyard. 1/1 |
Storm Cauldron | 5 | Artifact | Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand. |