Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bontu's Last Reckoning

1BB · Sorcery

Destroy all creatures. Lands you control don't untap during your next untap step.

Similar cards

Color identity:
NameManaTypeText
Saltblast 3WWSorcery Destroy target nonwhite permanent.
Siege Striker 2WCreature — Human Soldier Double strike (This creature deals both first-strike and regular combat damage.) Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way. 1/1
Threaten 2RSorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Vivify 2GInstant Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card.
Jokulhaups 4RRSorcery Destroy all artifacts, creatures, and lands. They can't be regenerated.
Galvanic Alchemist 2UCreature — Human Wizard Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature." 1/4
Broken Visage 4BInstant Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
Eye to Eye 2BInstant You and target creature's controller have a staring contest. If you win, destroy that creature.
Skywriter Djinn 3UCreature — Djinn Flying Domain — When Skywriter Djinn enters the battlefield, conjure a random card from Skywriter Djinn's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process. 3/4
Wandering Goblins 2RCreature — Goblin Warrior Domain — {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. 0/3
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