Card Codex

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17 May 2024: Card library updated.

Bontu's Last Reckoning

1BB · Sorcery

Destroy all creatures. Lands you control don't untap during your next untap step.

Similar cards

Color identity:
NameManaTypeText
Ritual of Steel 2WEnchantment — Aura Enchant creature When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2.
Dispeller's Capsule WArtifact {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
Seal of Cleansing 1WEnchantment Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
Seal of Primordium 1GEnchantment Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
Wildfire 4RRSorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Reaping the Rewards WInstant Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life.
Cold Snap 2WEnchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.
Kirtar's Wrath 4WWSorcery Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Cadric, Soul Kindler 2RWLegendary Creature — Dwarf Wizard The "legend rule" doesn't apply to tokens you control. Whenever another nontoken legendary permanent enters the battlefield under your control, you may pay {1}. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step. 4/3
Stonehorn Dignitary 3WCreature — Rhino Soldier When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase. 1/4
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