Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bonus Round

1RR · Sorcery

Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.

Similar cards

Color identity:
NameManaTypeText
Avoid Fate GInstant Counter target instant or Aura spell that targets a permanent you control.
Ring of Immortals 5Artifact {3}, {T}: Counter target instant or Aura spell that targets a permanent you control.
Rise from the Tides 5USorcery Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Kraken's Eye 2Artifact Whenever a player casts a blue spell, you may gain 1 life.
Mirrorworks 5Artifact Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact.
The Apprentice's Folly 2UREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste. III — Sacrifice all Reflections you control.
Lightning Storm 1RRInstant Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
Precognition Field 3UEnchantment You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. {3}: Exile the top card of your library.
Relic Amulet 2Artifact Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet. {2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature.
Saruman the White 4ULegendary Creature — Avatar Wizard Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/4
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