Card Codex

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17 May 2024: Card library updated.

Book of Mazarbul

2R · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn.

Similar cards

Color identity:
NameManaTypeText
Tower Drake 2UCreature — Drake Flying {W}: Tower Drake gets +0/+1 until end of turn. 2/1
Ridged Kusite BCreature — Horror Spellshaper {1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn. 1/1
Minthara, Merciless Soul 2WBLegendary Creature — Elf Cleric Ward {X}, where X is the number of experience counters you have. At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. Creatures you control get +1/+0 for each experience counter you have. 2/2
Duke Ulder Ravengard 4RWLegendary Creature — Human Noble Soldier At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/5
Junkyo Bell 4Artifact At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
Deadly Dancer Creature — Vampire Trample When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. 3/3
Devouring Swarm 1BBCreature — Insect Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. 2/1
Trenching Steed 3WCreature — Horse Rebel Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. 2/3
Frostwind Invoker 4UCreature — Merfolk Wizard Flying {8}: Creatures you control gain flying until end of turn. 3/3
Char-Rumbler 2RRCreature — Elemental Double strike {R}: Char-Rumbler gets +1/+0 until end of turn. -1/3
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