M:tG card similarity search
7G · Creature — Wurm
Trample When Bookwurm enters the battlefield, you gain 3 life and draw a card. {2}{G}: Put Bookwurm from your graveyard into your library third from the top. 7/7
| Name | Mana | Type | Text |
|---|---|---|---|
| Vein Ripper | 3BBB | Creature — Vampire Assassin | Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life. 6/5 |
| Thundering Tanadon | 4G/PG/P | Artifact Creature — Phyrexian Beast | ({G/P} can be paid with either {G} or 2 life.) Trample 5/4 |
| Bounty Board | 3 | Artifact | {T}: Add one mana of any color. {1}, {T}: Put a bounty counter on target creature. Activate only as a sorcery. Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life. |
| Prince of Thralls | 4UBBR | Creature — Demon | Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life. 7/7 |
| Mardu Woe-Reaper | W | Creature — Human Warrior | Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life. 2/1 |
| Nissa's Renewal | 5G | Sorcery | Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life. |
| Centaur Vinecrasher | 3G | Creature — Plant Centaur | Trample Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand. 1/1 |
| Barrier of Bones | B | Creature — Skeleton Wall | Defender When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 0/3 |
| Blood Artist | 1B | Creature — Vampire | Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. 0/1 |
| Didact Echo | 4U | Creature — Spirit Cleric | When Didact Echo enters the battlefield, draw a card. Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard. 3/2 |