Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Boom

1R · Sorcery

Destroy target land you control and target land you don't control.

Similar cards

Color identity:
NameManaTypeText
Mob 4BInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature.
A-Sunbathing Rootwalla 1GCreature — Lizard Domain — {1}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn. 2/2
Scorched Earth XRSorcery As an additional cost to cast this spell, discard X land cards. Destroy X target lands.
Tromp the Domains 5GSorcery Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Temple of the False God Land {T}: Add {C}{C}. Activate only if you control five or more lands.
Spiritual Asylum 2WWEnchantment Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum.
Jolrael, Empress of Beasts 3GGLegendary Creature — Human Spellshaper {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. 3/3
Dauthi Cutthroat 1BCreature — Dauthi Minion Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow. 1/1
Confounding Conundrum 1UEnchantment When Confounding Conundrum enters the battlefield, draw a card. Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Acid Rain 3USorcery Destroy all Forests.
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