M:tG card similarity search
4 · Artifact
{T}: Flip a coin. If you win the flip, destroy all nonland permanents.
Name | Mana | Type | Text |
---|---|---|---|
Unliving Psychopath | 2BB | Creature — Zombie Assassin | {B}: Unliving Psychopath gets +1/-1 until end of turn. {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power. 0/4 |
Death's Caress | 3BB | Sorcery | Destroy target creature. If that creature was a Human, you gain life equal to its toughness. |
Kjeldoran Frostbeast | 3GW | Creature — Elemental Beast | At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. 2/4 |
Wernog, Rider's Chaplain | WB | Legendary Creature — Human | When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Friends forever (You can have two commanders if both have friends forever.) 1/2 |
Mindlash Sliver | B | Creature — Sliver | All Slivers have "{1}, Sacrifice this permanent: Each player discards a card." 1/1 |
Ao, the Dawn Sky | 3WW | Legendary Creature — Dragon Spirit | Flying, vigilance When Ao, the Dawn Sky dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. 5/4 |
Mirror Mirror | 7 | Artifact | Mirror Mirror enters the battlefield tapped. {7}, {T}, Sacrifice Mirror Mirror: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards. |
Mirror Gallery | 5 | Artifact | The "legend rule" doesn't apply. |
Gravity Well | 1GG | Enchantment | Whenever a creature with flying attacks, it loses flying until end of turn. |
Pilgrim of Justice | 2W | Creature — Human Cleric | Protection from red {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. 1/3 |