Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Boompile

4 · Artifact

{T}: Flip a coin. If you win the flip, destroy all nonland permanents.

Similar cards

Color identity:
NameManaTypeText
Annihilate 3BBInstant Destroy target nonblack creature. It can't be regenerated. Draw a card.
Rune of Protection: White 1WEnchantment {W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Temple of Cultivation Land (Transforms from Ojer Kaslem, Deepest Growth.) {T}: Add {G}. {2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
Gandalf the White 3WWLegendary Creature — Avatar Wizard Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 4/5
Leering Gargoyle 1WUCreature — Gargoyle Flying {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn. 2/2
Netherborn Phalanx 5BCreature — Horror When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature they control. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 2/4
Expel the Interlopers 3WWSorcery Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Dark Hatchling 4BBCreature — Horror Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. 3/3
Pulmonic Sliver 3WWCreature — Sliver All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." 3/3
Pyknite 2GCreature — Ouphe When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1
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