M:tG card similarity search
4W · Enchantment
If you would gain life, you gain twice that much life instead.
Name | Mana | Type | Text |
---|---|---|---|
Deepwood Tantiv | 4G | Creature — Beast | Whenever Deepwood Tantiv becomes blocked, you gain 2 life. 2/4 |
Terashi's Grasp | 2W | Sorcery — Arcane | Destroy target artifact or enchantment. You gain life equal to its mana value. |
Discerning Taste | 2B | Sorcery | Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way. |
Yawgmoth's Edict | 1B | Enchantment | Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. |
Wayward Servant | WB | Creature — Zombie | Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. 2/2 |
Animal Boneyard | 2W | Enchantment — Aura | Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness." |
Sphinx's Revelation | XWUU | Instant | You gain X life and draw X cards. |
Search Warrant | WU | Sorcery | Target player reveals their hand. You gain life equal to the number of cards in that player's hand. |
A Good Thing | 4WB | Enchantment | Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game. |
Speakeasy Server | 4W | Creature — Bird Citizen | Flying When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control. 3/3 |