M:tG card similarity search
1G · Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
Name | Mana | Type | Text |
---|---|---|---|
Ambush Commander | 3GG | Creature — Elf | Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. 2/2 |
A-You Come to a River | 2U | Sorcery | Choose one — • Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn. |
Flowstone Armor | 3 | Artifact | You may choose not to untap Flowstone Armor during your untap step. {3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped. |
Death | 1B | Sorcery | Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value. |
Deep Water | UU | Enchantment | {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type. |
Inner-Flame Acolyte | 1RR | Creature — Elemental Shaman | When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2 |
Shadowstorm Vizier | UB | Creature — Human Cleric | Flying Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn. 1/3 |
Goblin Blast-Runner | R | Creature — Goblin | Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn. 1/2 |
Blood Age General | 1R | Creature — Spirit Warrior | {T}: Attacking Spirits get +1/+0 until end of turn. 2/2 |
Empyrial Plate | 2 | Artifact — Equipment | Equipped creature gets +1/+1 for each card in your hand. Equip {2} |