M:tG card similarity search
4UU · Sorcery
Draw four cards. Cycling {1} ({1}, Discard this card: Draw a card.)
Name | Mana | Type | Text |
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Highway Robbery | 1R | Sorcery | You may discard a card or sacrifice a land. If you do, draw two cards. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
The Grand Calcutron | WU | Legendary Artifact | The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. |
Frontier Seeker | 1W | Creature — Human Scout | When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/1 |
Thran Tome | 4 | Artifact | {5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. |
Altar of the Goyf | 5 | Tribal Artifact — Lhurgoyf | Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. Lhurgoyf creatures you control have trample. |
Conch Horn | 2 | Artifact | {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. |
Wand of Vertebrae | 1 | Artifact | {T}: Mill a card. {2}, {T}, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library. |
Discombobulate | 2UU | Instant | Counter target spell. Look at the top four cards of your library, then put them back in any order. |
Updraft | 1U | Instant | Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Syr Elenora, the Discerning | 3UU | Legendary Creature — Human Knight | Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters the battlefield, draw a card. Spells your opponents cast that target Syr Elenora cost {2} more to cast. */4 |